In the course of this research, I attempted to use technology to enhance and support the awareness among youth workers of their own learning capacity by creating a digital video artifact that explores the concept – learning-to-learn. This study presents my understanding of the learning-to-learn competence as, I sought to improve my practice as a youth service manager and youth work trainer.
This study was conducted using an action research approach. I designed and evaluated the digital media artifact – ‘Lenny’s Quest’ in collaboration with staff and trainer colleagues in the course of two cycles of action research, and my research was critiqued and validated throughout this process.
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